I got the figure, missing the expected blendshapes(morphs), and I got the hair, with the hair's morphs as expected, but then the hair also had all the morph names that should have been on the figure body. What I ended up in unity with was not great. Now I just tried to export from Daz a figure w morphs, w attached hair w morphs of its own. With CC3 I am definitely able to export morphs of clothes and hair, carry those into CC3 from Daz, and then into Unity. In the past before messing w CC3 I used to take daz characters right into unity and bring along morph exports (blendshapes). Is it possible to carry a figure morph from daz to cc3 to unity? I had thought that it was. Hmm, maybe my problems here are even worse. So for a morph that I might use with any of my figures, is there a way in CC3 where I could save an individual morph dial and thus import it once, instead of every time? And also maybe be able to use it on native cc3 figures too? That said, one other question slightly related, is it possible to delete or remove a morph, for instance if the daz export/import has picked up some extra morphs I don't need to be carrying around? And/or control if that morph is exported from CC3 to fbx clothed for unity? Thanks! But it adds a lot of waiting time on the export process and tedious management of the janky daz studio morph filter export dialog data. Is there any way to save these in CC3 once they are imported via transformer? Or is my only option to just save the figure avatar itself? Up till now (still learning) I have been exporting these with the figure each time. In my Daz character FBX export steps I am exporting some extra morphs that I have interactive licenses that I use further downstream in Unity.
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